Bang for the Bounty
Class Project | Unreal Engine 5.5 | Third Person - Isometric Shooter
Role: Level Designer
Team Size: Solo work
Duration: 1 Month
Platform: PC
Tools: Unreal Engine 5.5, Perforce
Design
Goals
Created a practice version of the trolley puzzle before the research lab
Forced players to activate systems while under zombie patrol pressure
Designed the encounter so players can sneak or shoot
Added trolley auto-closing doors to avoid falling off the track
Overview
Level map
Bubble diagram
Preproduction
narrative and objectives
When I create a level or map, I first develop a narrative and an overview plan for the path the player will traverse to get a better understanding of the theme and aesthetic I choose to proceed with.