Bang for the Bounty

Class Project | Unreal Engine 5.5 | Third Person - Isometric Shooter

Role: Level Designer
Team Size: Solo work
Duration: 1 Month
Platform: PC
Tools: Unreal Engine 5.5, Perforce

LDD Document

Design

Goals

  • Created a practice version of the trolley puzzle before the research lab

  • Forced players to activate systems while under zombie patrol pressure

  • Designed the encounter so players can sneak or shoot

  • Added trolley auto-closing doors to avoid falling off the track

Overview

Level map

Bubble diagram


Preproduction

narrative and objectives

When I create a level or map, I first develop a narrative and an overview plan for the path the player will traverse to get a better understanding of the theme and aesthetic I choose to proceed with.

mood board referencing


mechanics

iPM chart

Visualising mechanics

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